In this DVD the instructor goes over the fundamentals of ZBrush 3.5. As the training progresses, basic concepts are covered in detail, and eventually advanced solutions are discussed on a number of techniques including the new features in ZBrush 3.5. By the end of the demonstration, the user will have a strong foundation in ZBrush fundamentals, as well as a number of valuable insights for more advanced techniques. For those just starting out to the veteran ZBrush user looking for useful production techniques, this DVD has something for everyone.
If you have never used ZBrush you should be able to follow along and understand. Even if you are experienced using ZBrush, you should pick up useful information throughout the 4 1/2 hour long DVD.
Chapters:
* Basic UI, Preferences, and Navigation * Sculpting a Head from a Cube * Brushes * Masks * Creating Tileable Textures * Using Radial Symmetry * Importing with Smoothing Groups * Working with Sub Tools * Using Projection Master * Projecting Details * Materials and Lights * Poly Painting * Retopology * ZSpheres and ZSketching * Layers and Morph Targets * Transposing with Masks * Noise in Brushes and Surface Noise * Creating Geometry * Methods of Creating a Base Mesh * PolyPainting a Head * Bonus - Quickly Sculpting Head Variations
The Gnomon Workshop: Conceptual Storyboarding - Storytelling and Struggle
In this expansive demonstration, concept and story artist Derek Thompson takes you through his storyboarding process using Adobe Photoshop®. From developing story concepts through shot design and construction, Derek generates a story sequence directly from his imagination. Topics include sequence building, editorial thinking, action and movement, simulating camera moves and more. You'll see first hand how the process of storyboarding can be fun, exciting, challenging and frustrating. Join Derek as he journeys towards the elusive reward that is a finished, pitch-worthy sequence.
Topics covered:
* Developing Story Concepts * Sequence Building * Shot Design and Construction * Improving Story through Character * Troubleshooting Story Problems * Action and Movement * Simulating Camera Moves * Sequence Pitching
Chapters:
1. Introduction 2. Reverse Angle/ Closeup/Layout for P.O.V. 3. The Chase Is On 4. The moving Pan, Struggle, and Tracking Shots 5. Action Energy and Punchline 6. Inserts and Revisions 7. Rough Sequence Pitch
The Gnomon Workshop - Dynamic Figure Drawing: The Body with David Finch
The Gnomon Workshop - Dynamic Figure Drawing: The Body with David Finch English | AVC1 854x480 | MP3 128 Kbps | 3.25 GB Genre: Video Training
In this DVD, David Finch reveals his step-by-step process for drawing the human body. He starts with simple tube form shapes, and then covers the placement of muscle throughout both the male and female bodies. David demonstrates how to pose a simple tube form effectively, allowing you to block-in and draw a figure in perspective and in a variety of poses. He discusses balance, posture and presentation, emphasizing line weight and lighting. Finally, David puts everything together and draws fully realized bodies with a variety of intricate poses, and a variety of proportions and details. This constructive drawing process teaches you to draw convincing human bodies without the need for tracing or using reference.
Topics Covered
* Drawing without Reference * Block Shapes for Easy Posing and Perspective * Muscle Tone and Proportions * Balance, Posture and Gesture * Male and Female Differences * Line Weights * Muscle Tone and Proportions * Complete and Detailed Figures from Start to Finish
Chapters
1. Introduction/Basic Structural Breakdown for the Body 2. Drawing Posed Figures Based on Basic Structure 3. Balance 4. Drawing Figures in Perspective 5. Blocking in Basic Anatomical Shapes 6. Blocking in Basic Female Anatomical Shapes 7. Breaking Down Line Weights 8. Lighting a Basic Body 9. Putting it all Together for a Completed Drawing 10. Drawing the Female Body 11. Adjusting Proportions and Detail for Different Body Types
Dosch HDRI: Car Backgrounds is a valuable source of HDRI (High Dynamic Range Image) environments of outdoor spaces. The 28 high-quality HDR images are provided in the most widely used formats: Light-Probe (Angular Map) Spherical Map (Latitude-Longitude) Vertical-Cross
Radiosity - and therefore the use of HDRIs is directly supported in many 3D-applications like Lightwave (version 6.0 and higher), Softimage|XSI, Maya & Mentalray, Pixar RenderMan, Bryce 6, Autodesk VIZ, messiah:render (Arnold), InSight (Integra), 3ds-max & VRay, 3ds-max & Brazil r/s (Splutterfish), 3ds-max & finalRender (Cebas), Cinema4D Version 8.1 and more. For further HDRI-rendering tools options the documentation of the used 3D-program should be consulted.
In this DVD Michael Pavlovich starts off by taking up where the first DVD left off and covers the new features in ZBrush 3.5 R3. After the new features are covered he takes everything that you have learned up to this point and puts it into practice by creating an entire highres character right inside Zbrush. Many techniques are used during this character creation process that would benefit almost anyone.
After the character is made he goes through many of the useful ZPlugins like Zapplink, Subtool Master and even goes through creating a turntable video of your character. At the very end there is a bonus video that takes you through rendering out passes from ZBrush and compositing them inside Photoshop.
Chapter 1 New Features in ZBrush 3.5 R3
* Section 1 Using QuickSketch * Section 2 New Brushes in R3 * Section 3 SubTools * Section 4 PolyPainting and Group Loops * Section 5 Cavity Masks * Section 6 ZSketching on Meshes
Chapter 2 Creating a Character from start to finish
* Section 1 Sculpting the Characters Body * Section 2 Sculpting and Projecting the Head Straps * Section 3 Creating and Sculpting the Pants * Section 4 Creating and Sculpting the Belt * Section 5 Sculpting the Thigh Armor * Section 6 Sculpting the Straps * Section 7 Sculpting the Boot * Section 8 Sculpting the Front and Shoulder Armor * Section 9 Detailing the Character * Section 10 PolyPainting the Character * Section 11 PolyPainting the Teeth, Pants, Armor and More
Chapter 3 ZPlugins, Turntable, and Bonus
* Section 1 Using ZappLink * Section 2 Using Subtool Master * Section 3 Using Transpose Master and Decimation Master * Section 4 Creating a Turntable Movie * Section 5 Bonus: How to Quickly Add Scales * Section 5 Bonus: Exporting the PolyPaint * Section 6 Bonus: Compositing Passes in Photoshop
Project Files included with the video.
ZBrush Files: Included is the final posed version of the character with all its subtools. The characters body has been decimated but everything else remains untouched.
Also included is the original lowres base meshes that the instructor uses to sculpt the entire character. You should be able to start with these and follow along to create your own version.
Photoshop Files: Included is the final PSD file that was used to generate the main marketing image with all of its layers.
Also included are a few textures that were used in the video and the exported polypaint.
Populate your graphics worlds with animated people alpha map textures in both business & casual attire - both walking & standing
- Use in any 3D or 2D Program - Competitively Priced - Use in 3D Animations - Composite Single Frames - Total on both Libraries: 77 Characters in 69 Animations
Sequential alpha channel Images add walking and standing people to your scenes. High number of looping frames create unbelievable lifelike characters that walk across your screen . . . you'll think you're watching a live video feed ! See animation below to believe.
Have you wanted to add characters to your animations and still scenes? Now you can, without using posed 3D models. Rather than spending painstaking days posing figures and then animating them, you can now create an even more realistic effect by using animated clip maps.
These are photos taken from video frames of real humans walking naturally, or people standing in one place, gesturing as if speaking, talking on cell phones, turning book pages, examining objects and much more
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